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Applying Clothing to the Avatar

How to Add Your Own Clothing to an Avatar in Second Life

Note . . . if you have the newer Second Life Viewer (Version 2.5 or greater), then go to here.

Once you’ve made clothing in your graphics program, you’ll need to move it to Second Life and then apply it to your avatar.  This basic procedure is followed any time you create clothing for Second Life.  Briefly, you upload the texture files (the clothing files that will be applied to the avatar) and you use the “Appearance” dialog box to place the texture on the avatar.  Let’s look at it in more detail

In your graphics program, make sure the image size is 512 x 512 pixels, the best size for Second Life clothing.  Save the clothing texture in a format that Second Life can use.   Probably the best format to use is PNG (24 bit) .  PNG makes things much easier if areas of your clothing are masked out.  You can also use  TGA (32 bit).  The other options are BMP and JPG, but most designers recommend PNG and TGA because of their advantages.

Start Second Life, and once in Second Life, upload the files that you need.  To  upload files, select “Upload” from the “File” menu found in Inventory.  In the older viewer, it was found under the File menu on top of the screen.  You have your choice of uploading each file individually, or you can upload two or more files by selecting the “Bulk Upload” option.  When the upload is complete, the files will be placed in “Textures” folder in your inventory.  In the example that I’m using in following illustrations, I have uploaded two UV map files (UVMapTOP.png and UVMapBOTTOM.png).   (For more information on UV maps, see the first tutorial.)   I’ll have my avatar wear the UV map as clothing to demonstrate how the UV map wraps around the avatar’s body.

HINT:  As I mentioned above, the uploaded files will be placed in the “Textures” folder.  But you can also find them under the “Recent Items” tab found at the top of your inventory dialog box.  That’s helpful because your textures folder will grow by leaps and bounds, and you’ll end up having to sort through lots of the textures to find your most recent ones.   In the “Recent Item’s” tab, however, you can access them quickly.

Once the files are uploaded, RIGHT CLICK on your avatar and select “Appearance” as shown to the right.

The Appearance dialog box will appear (below).   If you are making a shirt, select the “Shirt” tab on the left side of the box (#1 – circled in the picture below).

Then click in the “Fabric” window (# 2 circled in the picture to the left)   That will open an inventory window.  Look in the “Textures” folder in the inventory window.  In the example to the left, I picked out the “UVMapTOP” file, and the UV Map appeared on my upper body as shown in the illustration.  Alternatively, instead of clicking in the “Fabric” window, you can pick “UVMapTOP” from the “Recent Item’s” tab (see “Hint” above), and drag and drop it in the “Fabric” window.  That’s usually a quicker way to do it since you don’t have to sort through a lot textures to find it.   It’s readily accessed in the “Recent Items” tab.

At this point you’ll want to save the shirt.  Use a name which will identify the clothing item.   Once you save it, then presto!, the  item  goes in your “Clothing” folder, and, at any later time, you can wear it.

I also did the same thing for the bottom half, using the “Pant” tab.  After finishing, I ended up with a UV outfit extending from neck to ankles shown to the right.

That’s it.  That’s how you get clothing from your graphics files onto a Second Life Avatar.

To return to the main page on making clothing:

Guide to Making Second Life Clothing

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